Aug 11, 2008, 02:21 AM // 02:21
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#61
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Jungle Guide
Join Date: May 2005
Guild: -None-
Profession: R/Me
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Potion Sickness hasn't been removed. The latest beta build is bugged and the debuff isn't being shown in the UI. A lot of the class changes have been designed around potion sickness, so I don't see it being removed.
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Aug 11, 2008, 02:43 AM // 02:43
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#62
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Hall Hero
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Indeed, things would totally go apeshit if potion sickness was gone. He who has the most potions = leet.
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Aug 11, 2008, 03:04 AM // 03:04
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#63
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Frost Gate Guardian
Join Date: Jan 2007
Location: Fairbanks, Alaska
Profession: Me/Mo
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I wouldn't exactly called WAR neutered. There is still twenty classes to choose from, and they'll still add the four classes back in the game when they make them fun again. Plus RvR sounds like a great idea. I could see it becoming WoW competition.
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Aug 11, 2008, 06:08 AM // 06:08
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#64
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Jungle Guide
Join Date: May 2005
Guild: -None-
Profession: R/Me
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Quote:
Originally Posted by Keero89
I wouldn't exactly called WAR neutered. There is still twenty classes to choose from, and they'll still add the four classes back in the game when they make them fun again. Plus RvR sounds like a great idea. I could see it becoming WoW competition.
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I don't want to take this thread offtopic but since there's no WAR thread....
Unlike Funcom who tried to do too many things and failed massively, Mythic is focusing on a specific subset. You don't want WAR if you like endgame PvE. You don't want WAR if you like FFA PvP. You don't want WAR if you want 'next-gen' graphics. If you are any kind of RvR fan, WAR is for you. Honestly my first impression of WAR was as bad as it can be. I told my friends that its a sluggish version of WoW battlegrounds and nothing more. But over the long beta cycle, so much has changed. They say you can't really get anything NEW in today's MMOs but public quests are so stunning you wonder why every game doesn't have it already. Wait till NDA is out this week to see what has happened in WAR recently.
The cutting of cities hurt certainly(not classes, those classes were never rounded out anyway), but now 1 city per side seems like a better idea. How many people honestly spent time in Silvermoon city, which is quite frankly the grandest city in WoW... 1 city per side will focus all PvP into hubs and it'll feel more active.
I'll play WotLK because I'm a hardcore raider and I enjoy my purples but I am certainly getting WAR as well and I see it as being a reasonably strong competitor.
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Aug 11, 2008, 06:09 AM // 06:09
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#65
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by Bryant Again
Engineering > all, though.
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Imho, its goldsink / twink stuff.
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About "most potions": iirc, you are limited to two potion buffs at a time and pots have nasty recharges, no?
I understand that people have massive amounts of pots for raids, idk, can't they just use normal or conjured food and water?
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Aug 11, 2008, 06:16 AM // 06:16
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#66
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Jungle Guide
Join Date: May 2005
Guild: -None-
Profession: R/Me
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You can't use food and water in combat. Pots have a 2min cooldown, but if (say) you are in boss fights amounting to 100 mins in a raid, you needed to have 50 pots with you. That's not good design. With the current scenario(with potion sickness), you use a potion when necessary, not blindly on every cooldown.
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Aug 14, 2008, 05:00 AM // 05:00
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#67
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La-Li-Lu-Le-Lo
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Quote:
Originally Posted by zwei2stein
Imho, its goldsink / twink stuff.
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Lots of utility stuff in Engineering, for every class at almost every level.
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Aug 14, 2008, 05:03 AM // 05:03
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#68
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IRC W H O R E
Join Date: Feb 2006
Location: Australian Trolling Crew HQ, rightful leader and administration
Guild: Yale University [Snow]
Profession: W/
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Quote:
Originally Posted by Faer
Lots of utility stuff in Engineering, for every class at almost every level.
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rogues lol a
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Aug 15, 2008, 01:09 AM // 01:09
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#69
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Ascalonian Squire
Join Date: Jul 2007
Profession: Mo/N
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omg i feel like an idiot but what does war abbreviate to?
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Aug 15, 2008, 01:33 AM // 01:33
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#70
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La-Li-Lu-Le-Lo
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